In this section we will begin to brainstorm which blocks we will need to use in order to reach the goal.
Create a robotic hot potato game that…
1) shows a different image during the game versus at the end of the game
2) plays a different tune during the game versus at the end of the game
3) does not start until input is on
Rounds are different lengths
In this section we will focus on how timing blocks are used within programs.
In this section we will reflect on our process.